What makes Canada an ideal setting for horror stories? Tax benefits aside, Canadian narratives have a long history of depicting ghosts, body horror and the human struggle against nature. Ghosts and the spectral are a particularly important part of Canadian literature in that they bring buried and repressed (and sometimes unknown) wounds to the forefront. What is interesting about all this is that despite the very few games fully set in Canada, they all similarly aligned with narratives of Canadian literature canon.
Some of you may be aware that I have recently expanded my Youtube content for more than just short form let’s plays. Here is the first of many planned Warframe videos I plan on releasing in the next few weeks. I took care with this video to summarize and condense the assault of information out there on starting this addicting F2P game. I hope to take the same approach in upcoming video essays and other tutorials for this kind of complex content.
Stay tuned for more tutorials and fun videos and catch my streams for more Warframe action.
First presented at CGSA 2016 Calgary on June 3rd 2016.
I’m going to be talking about the proliferation and boyband-ification of all-male professional gaming, or, esports teams. And in the sentiment of our keynote this week, I am not going to bother explaining why people who play video games professionally or the esports industry is worth studying. I will be speaking not only from the research of esports scholars but also my own personal experience in the esports industry as a player.
Firstly, I’d like to make it clear that there is a huge challenge when discussing esports teams when thinking about what we consider to be an “average” or “textbook” example what an esports team looks or behaves like. While there can be some generalizations that can be made about particular scenes based on genre, teams and even more so, individual players are surprisingly diverse (minus gender of course).
Graduate students want to get paid for their work. It should be as simple as that, but it isn’t.
It’s been several months of streaming on Twitch. I’ve hit just over 1000 views and 250 followers which is, quite frankly, not that many is the grand scheme of Twitch progression but yet significant to me and my efforts thus far. I hope to take some time in this post to reflect critically on streaming on Twitch and the community of people I’ve met along the way.
Update for the update: I have officially migrated streams to a new account: twitch.tv/AlexandraLive
Hey blogosphere, been a long time! I’ve been studying for my comprehensive exams and honestly miss the feeling of low stakes writing and something I highly recommend doing when one is immersed in a lot of reading. Let’s be honest, PhD students have to do a whole lot of writing after comps (a dissertation or something) and it just makes sense to keep up the habit now.
Nonetheless, I’ve been thinking a lot about figure collecting.
Last week, I had the privilege of interviewing two of the English casters for the League of Legends: Ladies Battle in Korea. We talked about women in e-sports, the job of a caster and cultural differences and challenges that come along with the job. You can watch Bil and Josh in action on the Ladies Battle AfreecaTV channel where you can also find more details on the league. I talked with Bil and Josh separately on Skype text chat on July 30th 2015.
Currently in Technical Alpha, Rising Thunder is already set to be the next big thing in the fighting game industry. It’s also probably the closest thing we have to a Pacific Rim game minus the destruction of environments (can this be in the game please?). What truly sets the game apart from other fighting games is the simplicity of the controls (without being as simple as Divekick) and the emphasis on keyboard controls. But is the game really as newbie friendly as it’s design makes it out to be?
Looking at Snow White in several different iterations in the context of bricolage and palimpsest can help contextualize the mythos and conventions of the fairy tale genre. We see Snow White and other fairy tales prevalent in many forms of media and varying degrees of adaptations because of the basic nature of fairy tales being presented as instruction for morality. The characters, settings and plot lines are not developed so it is easy to add on to these elements to create a new story and the fantasy settings have a pre-established audience drawn to these kind of adaptations. Continue reading